

Samus Aran starts the game searching for a client when she picks up a distress signal from a nearby space station.
#Bioshock 2 remastered has stopped working series#
No one comes to Metroid for the in-depth story, but Metroid Prime does fit into the series timeline, taking place right after the original Metroid to prevent some of the events of later games from limiting their options. Above all else, though, Metroid Prime Remastered is still a Metroid game, capturing all of the wonderful things about the series and moving them smoothly into 3D in a way few series ever managed. Games can be more than one thing, and they’re often at their best when that’s the case. To be clear, Metroid Prime is absolutely a first-person shooter, even if it is also absolutely an adventure game. The team at Retro Studios dreamed that the genre could be more, though, and even after more than twenty years, Metroid Prime remains a triumph of game design. Tons of great 2D games didn’t survive the transition to 3D, and in 2002 there were still few shooters that dared to ask more from players than to mow down their foes, and even fewer of those were available on consoles. While this might seem like an overreaction, if you take a step back in time, it’s easy to see where it came from. FPA might as well have stood for first-person abomination as far as many fans were concerned. Nintendo was so desperate to fight this narrative that they insisted Metroid Prime wasn’t a first-person shooter at all, but rather that it was a first-person adventure game, an FPA instead of an FPS. It’s easy to forget that once upon a time, Metroid Prime wasn’t looked at as this amazing, canonical game that would bring Metroid to a new generation but was instead looked at as a series-ending mistake that would take a beloved series and transform it into a first-person shooter. Metroid Prime Remastered Review: A Triumph Of Design
